Elias Pettersson

Game Programmer

Welcome to my portfolio! 

I'm a game programmer focusing on gameplay, animation and graphics. Always up for a challenge and excited to showcase my work.

Animation Texture

Scalable FPS

Instancing

Comparisons

Suggestions for Improvements

Animation Layers and Filters

Shadow Map Atlas

Blood Splatter

Game Juice

Weapons with PhysX

GPU and CPU profiling

Collision System

Frustum Culling

VFX

Ability Queueing

Animation Interpolation

Scene Grid

Collision Grid

Enemies

Dialogue System

Audio Triggers

Settings Menu

Camera Controller

Hover Component

Checkpoints

Particle Effects

Memory Leak Fixes

UI

Scripted Event Parser

Level Import

Trains, Wagons and Bezier Curves

Win and Lose States

Unity Mobile Game

Unity Game

Various Mechanics