Telos

Project Details

Engine: TGE (my school's rendering framework using C++ and Directx 11).

Duration: 8 weeks, 50 %, completed in April 2022.

Team: 5 programmers, 5 artists, 4 level designers.

Genre: Platformer.

Inspiration: Strider (2014).

Contribution Highlights

Camera Controller

Hover Component

Checkpoints

Particle Effects

Scene Manager

Memory Leak Fixes